Senin, 30 Maret 2015

[P646.Ebook] Download Using SPSS Syntax: A Beginner's Guide

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Using SPSS Syntax: A Beginner's Guide

Will be shipped from US. Brand new copy.

  • Published on: 1705
  • Binding: Paperback

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Sabtu, 28 Maret 2015

[S624.Ebook] Ebook Free Concurrent Programming in Java™: Design Principles and Pattern, 2nd Edition, by Doug Lea

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Concurrent Programming in Java™: Design Principles and Pattern, 2nd Edition, by Doug Lea

In this second edition, you will find thoroughly updated coverage of the Javao 2 platform and new or expanded coverage of: * Memory model * Cancellation * Portable parallel programming * Utility classes for concurrency control The Java platform provides a broad and powerful set of APIs, tools, and technologies. One of its most powerful capabilities is the built-in support for threads. This makes concurrent programming an attractive yet challenging option for programmers using the Java programming language. This book shows readers how to use the Java platforms threading model more precisely by helping them to understand the patterns and tradeoffs associated with concurrent programming. You will learn how to initiate, control, and coordinate concurrent activities using the class java.lang.Thread, the keywords synchronized and volatile, and the methods wait, notify, and notifyAll. In addition, you will find detailed coverage of all aspects of concurrent programming, including such topics as confinement and synchronization, deadlocks and conflicts, state-dependent action control, asynchronous message passing and control flow, coordinated interaction, and structuring web-based and compu

  • Sales Rank: #347539 in Books
  • Published on: 1999-11-04
  • Released on: 1999-10-25
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.20" w x 7.30" l, 1.46 pounds
  • Binding: Paperback
  • 432 pages

Amazon.com Review
Concurrent Programming in Java, 2nd Edition surveys a wide field of research in parallelism and concurrency and shows how to do more with multithreading in Java with dozens of patterns and design tips. Written for the advanced Java developer, this book offers a comprehensive tour of leading-edge thinking about parallel coding processes.

Within the dozens of techniques and tips offered here, this book accomplishes at least two goals. First, it shows how concurrency is implemented by default within Java, with material on how built-in features (like the synchronized keyword and its memory model) can be expected to perform when dealing with multiple threads. Naturally, Java threads themselves are also covered, including priorities, scheduling, and the like.

Much of this book looks at ways to improve performance of concurrent code beyond the simple default strategies. After defining criteria for measuring concurrent code (such as safety and "liveness," a measure of running live threads effectively), the book presents dozens of techniques for letting threads work together safely. For the working Java programmer, coverage of patterns that have been implemented in the downloadable java.concurrency package will be the most immediately useful. (Within this nearly encyclopedic survey, short code snippets are used for every pattern and concept.)

Though theoretical at times, this book offers plenty of ideas and sample code to get you started thinking of ways to improve multithreaded code.

Impressively comprehensive, Concurrent Programming in Java offers a veritable bible of techniques for doing two things at once with threads in Java. It's a worthwhile guide to the state-of-the-art strategies for improving the performance of your Java threads. --Richard Dragan

Topics covered: Threads and concurrency in Java, design considerations (safety, liveness, and performance), Before/After Patterns, layering, adapters, immutability and synchronization, deadlock, resource ordering, the Java Memory Model and concurrency, using the java.concurrency package, confinement, refactoring for concurrency, mutexes, read-write locks, recovering from failure, notifications, semaphores, latches, exchanges, transactions, one-way messages, worker threads, polling and event-driven I/O, parallelism techniques (fork/join, computation trees, and barriers), Communicating Sequential Processes (CSP).

From the Back Cover

In this second edition, you will find thoroughly updated coverage of the Javao 2 platform and new or expanded coverage of:

  • Memory model
  • Cancellation
  • Portable parallel programming
  • Utility classes for concurrency control

The Java platform provides a broad and powerful set of APIs, tools, and technologies. One of its most powerful capabilities is the built-in support for threads. This makes concurrent programming an attractive yet challenging option for programmers using the Java programming language.

This book shows readers how to use the Java platform's threading model more precisely by helping them to understand the patterns and tradeoffs associated with concurrent programming.

You will learn how to initiate, control, and coordinate concurrent activities using the class java.lang.Thread, the keywords synchronized and volatile, and the methods wait, notify, and notifyAll. In addition, you will find detailed coverage of all aspects of concurrent programming, including such topics as confinement and synchronization, deadlocks and conflicts, state-dependent action control, asynchronous message passing and control flow, coordinated interaction, and structuring web-based and computational services.

The book targets intermediate to advanced programmers interested in mastering the complexities of concurrent programming. Taking a design pattern approach, the book offers standard design techniques for creating and implementing components that solve common concurrent programming challenges. The numerous code examples throughout help clarify the subtleties of the concurrent programming concepts discussed.



0201310090B04062001

About the Author

Doug Lea is one of the foremost experts on object-oriented technology and software reuse. He has been doing collaborative research with Sun Labs for more than five years. Lea is Professor of Computer Science at SUNY Oswego, Co-director of the Software Engineering Lab at the New York Center for Advanced Technology in Computer Applications, and Adjunct Professor of Electrical and Computer Engineering at Syracuse University. In addition, he co-authored the book, Object-Oriented System Development (Addison-Wesley, 1993). He received his B.A., M.A., and Ph.D. from the University of New Hampshire.



Most helpful customer reviews

28 of 29 people found the following review helpful.
Everything you need to know about concurrency in Java
By Bob Carpenter
Concurrent programming is fraught with peril. It's much more complex than sequential programming in every meaningful way from specification to unit testing. But if you want to do it right, meaning balancing liveness with safety for efficient and robust multi-threaded applications, you need Doug Lea's "Concurrent Programming in Java". Especially if you need to design an extensible framework with concurrency; well-known examples of such frameworks incluce Swing, most of java.net, and just about every aspect of J2EE.
Lea provides an intense introduction at the level of an advanced undergraduate course. It's fairly academic in tone, because he takes the time to provide thorough definitions and detailed examples. As a former academic who now designs and programs for a living, this is just what I was looking for. But don't buy this book expecting a cookbook of code to cut and paste. It's much more about providing you the fundamental tools to design your own concurrent classes, applications and frameworks.
Lea presupposes the user is fluent in Java, knows a bit about concurrent programming patterns involving mutexes, semaphores, etc, and is familiar with the basic object-oriented design patterns. If you're not up to speed in these areas, the path I followed was reading the following:
* Lewis's "Threads Primer" (warning: it's C/unix-based),
* Gosling and Joy's "Java Programming Language",
* Bloch's "Effective Java", and
* Gamma et al.'s "Design Patterns".
Even if you don't buy this book, consider using Lea's concurrent.util package available from his web site. It provides solid implementations of everything from simple mutexes to concurrent read-single write wrappers for Java collections (Sun's own wrappers simply synchronize all methods, which suffers reduced liveness compared to CRSW designs). And it's both elegantly designed and thoroughly javadoc-ed.
The first edition was great, and I've just finished reading the second edition cover to cover and it has taken my understanding of concurrent design to a new level. Just be warned that this book's not for novices or hobbyists; it's for programmers who need to design the guts of concurrent systems the "right" way and then implement them in Java, especially for extensible frameworks.

0 of 0 people found the following review helpful.
Well worthwhile
By A Customer
Really informative. Seems to offer a "2 in 1" deal where it provides information on both concurrency and patterns. Not a light read as was the case before but the information is worth the effort.

8 of 9 people found the following review helpful.
Read It Slowly
By A Customer
I bought CPJ because I had a concurrency problem at hand (writing a an efficient cancelable timer class) and had hoped to find a quick solution here. But what! Doug Lea is not in a hurry and takes his time to introduce and explain all the nitty-gritty of Java concurrency. I thought it wasn't necessary to learn about all this, but now I agree that you need to see the greater picture before you go off and implement even small solutions. Reading this book leaves me wiser than ever before and confident I could attack almost any concurrency problem in Java! (And it took me two weeks to solve my problem, when I reached page 200 or so, and it was piece of cake then.)

See all 37 customer reviews...

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Rabu, 25 Maret 2015

[Q451.Ebook] Fee Download Nothing, by Janne Teller

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Nothing, by Janne Teller

This modern-day Lord of the Flies is a haunting existential novel, both award-winning and and provocative. Now in paperback as part of the Atheneum Collection!

“Nothing matters.”

“From the moment you are born, you start to die.”

“The Earth is 4.6 billion years old. You’ll live to be a maximum of one hundred. Life isn’t worth the bother!”

So says Pierre Anthon when he decides there is no meaning to life, leaves his seventh-grade classroom, climbs a plum tree, and stays there. His friends and classmates cannot get him to come down, not even by pelting him with rocks. So to prove to him that there is a meaning to life, they set out to give up things of importance, challenging one another to make increasingly serious sacrifices. The pile is started with a lifetime’s collection of Dungeons & Dragons books, a fishing rod, a pair of green sandals, a pet hamster—but then, as each demand becomes more extreme, events take a morbid twist. And what if, after all these sacrifices, the pile is still not meaningful enough to bring Pierre Anthon down?

  • Sales Rank: #103009 in Books
  • Brand: Atheneum Books for Young Readers
  • Published on: 2012-03-20
  • Released on: 2012-03-20
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.25" h x .70" w x 5.87" l, .49 pounds
  • Binding: Paperback
  • 240 pages

From School Library Journal
Grade 7 Up—On the first day of seventh grade, Pierre Anthon announces that life has no meaning and walks out of school. Everything, he has concluded, is a useless step toward death. Pierre's shaken classmates scramble to prove him wrong. They begin to assemble a "heap of meaning" in an abandoned sawmill. Each child must add a possession of the others' choosing. The children's need to avenge their losses spins out of control. A Muslim boy gives up his prayer mat and spirals into a crisis of faith. Another child must contribute the head of a beloved dog. A boy demands a girl's innocence. That girl demands something even more unthinkable. This story is horrifying, and draws obvious comparison to William Golding's Lord of the Flies (1954). Despite the somewhat-idyllic provincial setting, the total lack of parental supervision is hard to swallow. Agnes, the narrator, is increasingly matter-of-fact as the horrors escalate, and this tempers the emotional impact of the story. This narrative distance also impedes character development; even Agnes remains unknowable. Her methodical telling sets a lulling pace, though, which sets the shocking events in high relief. The author writes sparely, even simplistically, and some chapters are only the narrator's haikulike commentary. Danish kids apparently love a good existential discussion, but the group's circular debates may bore and/or confuse American middle schoolers.—Johanna Lewis, New York Public Library
(c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

From Booklist
*Starred Review* Indelible, elusive, and timeless, this uncompromising novel has all the marks of a classic. A group of Danish seventh-graders have their insulated suburban world jolted when classmate Pierre Anthon stands up and announces, “Nothing matters.” He promptly takes up residence in a plum tree and creates an existential crisis among the group with his daily reports on the pointlessness of life. Feeling a need to refute the alarming notion, the kids decide to assemble a pile of objects that will prove Pierre Anthon wrong. It starts simply: Agnes gives up her favorite shoes; Dennis, his beloved books. But as each sacrifice grows in intensity, each kid enacts revenge by demanding an ever-greater sacrifice from the next. With chilling rapidity, the “heap of meaning,” which they keep stored in an abandoned sawmill, is towering with gut-wrenching artifacts of their loss of innocence—if innocence is something that ever existed. Teller offers just enough character detail to make the suffering and cruelty palpable. The terse purposefulness of her prose may put off some readers, but that singularity is also what will endure the test of time. Already a multiple award winner overseas, this is an unforgettable treatise on the fleeting and mutable nature of meaning. Grades 7-12. --Daniel Kraus

Review
On the first day of seventh grade, Pierre Anthon announces that life has no meaning and walks out of school. Everything, he has concluded, is a useless step toward death. Pierre's shaken classmates scramble to prove him wrong. They begin to assemble a "heap of meaning" in an abandoned sawmill. Each child must add a possession of the others' choosing. The children's need to avenge their losses spins out of control. A Muslim boy gives up his prayer mat and spirals into a crisis of faith. Another child must contribute the head of a beloved dog. A boy demands a girl's innocence. That girl demands something even more unthinkable. This story is horrifying, and draws obvious comparison to William Golding's Lord of the Flies (1954). Despite the somewhat-idyllic provincial setting, the total lack of parental supervision is hard to swallow. Agnes, the narrator, is increasingly matter-of-fact as the horrors escalate, and this tempers the emotional impact of the story. This narrative distance also impedes character development; even Agnes remains unknowable. Her methodical telling sets a lulling pace, though, which sets the shocking events in high relief. The author writes sparely, even simplistically, and some chapters are only the narrator's haikulike commentary. Danish kids apparently love a good existential discussion, but the group's circular debates may bore and/or confuse American middle schoolers.- "SLJ, "April 1, 2010

Indelible, elusive, and timeless, this uncompromising novel has all the marks of a classic. A group of Danish seventh-graders have their insulated suburban world jolted when classmate Pierre Anthon stands up and announces, "Nothing matters." He promptly takes up residence in a plum tree and creates an existential crisis among the group with his daily reports on the pointlessness of life. Feeling a need to refute the alarming notion, the kids decide to assemble a pile of objects that will prove Pierre Anthon wrong. It starts simply: Agnes gives up her favorite shoes; Dennis, his beloved books. But as each sacrifice grows in intensity, each kid enacts revenge by demanding an ever-greater sacrifice from the next. With chilling rapidity, the "heap of meaning," which they keep stored in an abandoned sawmill, is towering with gut-wrenching artifacts of their loss of innocence--if innocence is something that ever existed. Teller offers just enough character detail to make the suffering and cruelty palpable. The terse purposefulness of her prose may put off some readers, but that singularity is also what will endure the test of time. Already a multiple award winner overseas, this is an unforgettable treatise on the fleeting and mutable nature of meaning. "-- Daniel Kraus", " Booklist "STARRED REVIEW

The seventh graders of Taering School are much like any others, until Pierre Anthon has an existential crisis, climbs a tree and refuses to come back to school. The other students can't live their lives as usual with one of their classmates sitting in a tree, pelting them with unripe plums every morning and yelling, "In a few years you'll be dead and forgotten and diddly-squat, nothing." Determined to prove to Pierre Anthon that life has plenty of meaning, the students embark on a dire quest. Over the course of many months, each student is required to give up something full of meaning, something chosen by the previous sacrificing student. The sacrificial items start small--a favorite pair of shoes, a fishing pole--but become more and more dreadful as the pile of meaning grows. Quietly and without fanfare, the students' adventure develops into one that rivals "Lord of the Flies" for horror. The matter-of-fact, ruthlessly logical amorality of these teens is chilling. Gorgeously lyrical, as abetted by Aitken's translation, and dreadfully bleak. (Fiction, 13 & up) "Kirkus Reviews" STARRED REVIEW

"Pierre Anthon left school the day he realized that nothing was worth doing, because nothing meant anything anyway," opens Teller's haunting novel, a violent sequence of events sparked by a seventh-grader's decision to leave school and live in a plum tree. Pierre's fellow students are confused and then outraged by the boy's actions and taunting, and they decide to prove Pierre's philosophy wrong by creating a hidden pile of objects that demonstrate meaning in life. It starts out innocently enough, with shoes and boxing gloves, but anger surfaces. The frustration and fury the children feel, as they challenge each other to sacrifice increasingly "meaningful" things, is visceral and chilling. Soon the pile includes the severed head of a dog, the exhumed coffin of a child, and a desecrated statue of Jesus, among other gruesome objects. Sofie is forced to give up her "innocence"; Hussain gives up his faith; and Jan-Johan loses his index finger. Matters don't improve once the stash is discovered by the community either. A provocative and challenging parable about human instability. Ages 12-up. -"Publishers Weekly "(Feb.) STARRED REVIEW

Most helpful customer reviews

13 of 14 people found the following review helpful.
Small But Profoundly Unsettling Philosophical Read
By S. Su
NOTHING, originally published in Danish, is stunning, disturbing. It lingers in your mind and makes you think the way haunting montages of unpleasant moments in history do.

NOTHING is published as YA, but despite the fact that seventh graders make up most of the characters, this book requires a strong sense of maturity and open-mindedness in order to be the most appreciated. It is not an easy read: few of the characters ever manifest themselves into memorable individuals, but as a collective, their actions and the changes their group mentality undergo are profoundly unsettling. NOTHING touches upon philosophy (Pierre Anthon's cries of nothingness) and masochism (the things they force one another to do or give up) in a way that both enthralls you and forces you to think about serious philosophical themes.

This is a small book, but it is by no means light. Janne Teller's writing is powerful and memorable in its sparseness. She lets the children's horrifying actions unfold and create the book's chilling atmosphere themselves, keeping authorial interventions of description to a minimum. If you're looking for something dark, unusual, and thought-provoking, I can't recommend this book to you enough. It is unlike anything out there and is simply remarkable.

17 of 21 people found the following review helpful.
Be prepared for a reading experience
By K. H. Callahan
The inside cover refers to this novel as "Lord of the Flies of the 21st century." How apt. Expect to be shocked and disturbed as you were the first time you read Lord of the Flies. While I'm glad I read this and enjoyed the provocative thoughts behind the story, I'm concerned about young people picking this up and reading it without some kind of adult to help them find their own Heap of Meaning in this book. I think it would give my 12-year-old daughter nightmares. Based on content, and truly appreciating the message of this book, I'd suggest it is appropriate for 16+. It's a great read for adults.

8 of 9 people found the following review helpful.
Coffeechug Book Review - [...]
By A. Maurer
My Thoughts

Here I am one week after reading and finishing this novel finally typing up a review. I have not been able to actually take time to write about this novel because it was haunting my mind. It would not leave me. I was and in many ways still am speechless about this novel.

This is a deep read. It takes a mature reader or one who has a broad perspective of the world and events to grasp many things talked about in the novel. It is one where at first I was thinking, "Oh man, this is just going to be a boring story about some kids that all turns out happy in the end.". I was so completely wrong and am still not sure how to describe my thoughts.

It is a philosophical read in the sense that it challenges your outlook on life because even though I disagree with Pierre in nothing matters it was hard to argue his rationale many times throughout this story and even now. I am not negative or depressed, but I had to stop several times and ponder what I was reading.

It also has a Lord of the Flies vibe to it in the actions of the other kids who are trying to prove worth in the world by sacrificing things important to them.

Okay, take my word for it that you need to read this book. It will challenge every thought you currently have and in a good way. This book is not for the faint of heart. There are some scenes that are brutal and honest so be aware of this.

This just barely touches the surface of the thoughts that I have, but not sure how else to explain. Read and let me know your thoughts.

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Rabu, 11 Maret 2015

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Core Data

Learn Core Data with Swift!

Take control of your data in iOS apps using Core Data, through a series of high quality hands-on tutorials.

Start with with the basics like setting up your own Core Data Stack all the way to advanced topics like syncing with iCloud, migration, performance, multithreading, and more! By the end of this book, you’ll have hands-on experience with Core Data and will be ready to use it in your own apps.

Who This Book Is For:This book is for intermediate iOS developers who already know the basics of iOS and Swift development but want to learn how to use Core Data to save data in their apps.

Topics Covered in Core Data by Tutorials:

  • Your First Core Data App: You’ll click File\New Project and write a Core Data app from scratch!
  • NSManagedObject Subclasses: Learn how to create your own subclasses of NSManagedObject - the base data storage class in Core Data.
  • The Core Data Stack: Learn how the main objects in Core Data work together, so you can move from the starter Xcode template to your own system.
  • Intermediate Fetching: This chapter covers how to fetch data with Core Data - fetch requests, predicates, sorting and asynchronous fetching.
  • NSFetchedResultsController: Learn how to make Core Data play nicely with table views using NSFetchedResultsController!
  • Versioning and Migration: In this chapter, you’ll learn how to migrate your user’s data as they upgrade through different versions of your data model.
  • Synchronize with iCloud: Learn how to make your apps synchronize across devices, using the power of iCloud!
  • Unit Tests: In this chapter, you’ll learn how to set up a test environment for Core Data and see examples of how to test your models.
  • Measuring and Boosting Performance: Learn how to measure your app’s performance with various Xcode tools and deal with slow spots in your code.
  • Multiple Managed Object Contexts: Learn how multiple managed object contexts can improve performance and make for cleaner code.

The iOS Tutorial Team takes pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. And we don’t want to just skim the surface of a subject – we want to really dig into it, so you can truly understand how it works and apply the knowledge directly in your own apps.

  • Sales Rank: #226973 in Books
  • Published on: 2016-12-26
  • Original language: English
  • Dimensions: 9.25" h x .57" w x 7.50" l,
  • Binding: Paperback
  • 250 pages

About the Author
The Tutorial Team is a group of app developers and authors who write tutorials at the popular website raywenderlich.com. We take pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. If you've enjoyed the tutorials we've written in the past, you're in for a treat. The tutorials we've written for this book are some of our best yet - and this book contains detailed technical knowledge you simply won't be able to find anywhere else.

Most helpful customer reviews

0 of 0 people found the following review helpful.
A great book for learning about Core Data
By Morten Faarkrog
Whether you're completely new to Core Data or have some experience with it in the past, this book is great. I takes you from the very basic concepts of data management for Apple devices, to more complex topics such as boosting the performance of your apps, testing your Core Data models, and synchronizing across devices with Apple's iCloud.

As mentioned in previous reviews; if you are already familiar with some topics you can easily skip a chapter or two without missing the bigger picture. The sample code provided with the book is of a very high quality and follows the latest and greatest trends in the Swift ecosystem.

I not only learned a ton about Core Data, but also a lot about programming in Swift in general.

0 of 0 people found the following review helpful.
Excellent coverage of the topic and lots of high quality code included
By Jeff
I found this to be a great resource for getting up to speed on Core Data after a while away from it.

It's easy to skip around to concepts you need some work on. I was able to read the well written high level theory portions of some topics, and go a little deeper with the full tutorials on others.

Of note is that full featured sample projects are included with the book. The code is very good quality - I learned a bit in general about Swift 3 reading it. I was able to use quite a bit of the CD code in my own project.

I read the PDF version, and just ordered a print copy.

0 of 0 people found the following review helpful.
Best book to learn Core Data in iOS
By Brahma Reddy Chilakala
I bought PDF book one month back. This is a life-saving book for me. Earlier I didn't clearly understand about Core Data. I read so many articles on the web but I didn't get full information anywhere. With this book, I learned a lot of concepts. Nowadays every app uses Core Data. The interesting thing about this book is you can create full-fledged apps while studying this book. I recommend this book to anyone who wants to learn Core Data and iOS development in general.

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[Q552.Ebook] Ebook Download Data Communication Principles: For Fixed and Wireless Networks, by Aftab Ahmad

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Data Communication Principles for Fixed and Wireless Networks focuses on the physical and data link layers. Included are examples that apply to a diversified range of higher level protocols such as TCP/IP, OSI and packet based wireless networks. Performance modeling is introduced for beginners requiring basic mathematics. Separate discussion has been included on wireless cellular networks performance and on the simulation of networks. Throughout the book, wireless LANS has been given the same level of treatment as fixed network protocols. It is assumed that readers would be familiar with basic mathematics and have some knowledge of binary number systems.
Data Communication Principles for Fixed and Wireless Networks is for students at the senior undergraduate and first year graduate levels. It can also be used as a reference work for professionals working in the areas of data networks, computer networks and internet protocols.

  • Sales Rank: #11638226 in Books
  • Published on: 2013-10-04
  • Released on: 2013-10-04
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .68" w x 6.10" l, .93 pounds
  • Binding: Paperback
  • 276 pages

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Selasa, 10 Maret 2015

[E698.Ebook] PDF Ebook Adobe Dreamweaver CC Classroom in a Book (2015 release), by Jim Maivald

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This Web Edition is available for free with the purchase of the Adobe Dreamweaver CC Classroom in a Book (2015 release) print book or eBook. A Web Edition is an electronic version of the book that can be accessed with any Internet connection from your account on www.peachpit.com. This Web Edition includes over 10 hours of step-by-step video tutorials and interactive review questions. As Adobe releases new features for Creative Cloud customers, the content of the Web Edition will be updated to accommodate the changes. Note: Web Editions cannot be viewed on an eReader. To view this book on an eReader, please purchase an eBook.


Creative professionals who seek the fastest, easiest, most comprehensive way to learn Adobe Dreamweaver CC (2015 release) choose this Classroom in a Book� from the best-selling series of hands-on software training workbooks. This series offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.


Adobe Dreamweaver CC Classroom in a Book (2015 release) contains 14 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. As with all Classroom in a Book products, online companion files include all the necessary assets you need to complete the projects featured in each lesson.


Learn how to create webpages for the modern web; use and customize web frameworks to build responsive designs for a wide variety of desktop computers and mobile devices with a minimum of hand coding; incorporate graphics, text, animation, and video; build rich interactive applications; add links to text and images; add interactive elements to your sites, such as HTML5-compatible video and animation; work with HTML5 and CSS3 code and structures; and publish a finished site to the web.


What you need to use this book: Adobe Dreamweaver CC (2015 release) software, for either Windows or Mac OS. (Software not included.)�

  • Sales Rank: #42481 in Books
  • Published on: 2015-12-31
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.00" w x 7.30" l, .0 pounds
  • Binding: Paperback
  • 456 pages

About the Author
Jim Maivald is a graphic designer and artist with 25 years of experience in publishing and production. He has written four editions of Adobe Dreamweaver Classroom in a Book, as well as, courseware on Adobe InDesign and XML geared for designers, Adobe Photoshop and CorelDRAW, and dozens of articles for national magazines on electronic publishing and production. He leads popular seminars and training for individuals and Fortune 500 companies on InDesign and XML. An Adobe Certified Expert (ACE) in Dreamweaver, InDesign, and Acrobat, Jim is also the co-leader for the InDesign User Group chapter in Chicago.

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15 of 16 people found the following review helpful.
Easily the Best Book on Dreamweaver, Ever.
By Brian M. Stoppee
This is the 110th “Adobe Classroom in a Book” volume which we have carefully studied, including all 7 of them for Dreamweaver (Dw). The first one for CS3: Dw 9.0 was simple and incomplete. The second one (CS4: Dw 10.0) was challenging where it didn’t need to be. When Jim Maivald took over the Dw CIB series for CS5: Dw 11.0, the learning doors flew wide open. We had some technical issues with the previous edition (Dw CC: 13.0). We’re not saying that something was wrong with that edition. The challenge was with something otherwise fabulous: Adobe keeps updating the app, with new features. That’s what Creative Cloud (CC) apps are supposed to do. Adobe has promised to make them better and better, every few months. However, following lessons to the letter, in CIB, or any other structured education, was made a little more difficult by the frequent updates.

Why an Adobe Professional Needs This Book
We’ve been designing websites for twenty years. Our first client was NBC News. That makes us web/mobile gurus, right?

Nothing could be further from the truth. The internet and mobile devices are a huge technology, which we’ll never be able to claim that we have mastered.

We are a couple Adobe Community Professionals (ACPs). We run an Adobe/Apple Authorized Training Center which is in partnership with the Virginia higher education system. We do our best to study all 16 of the core desktop apps which come with the full Adobe Creative Cloud subscription. That’s no small effort, in itself.

We know many people who work in Dreamweaver who know more about the app than us. Many have been using it longer than we have. Adobe Dreamweaver goes back to the days of Macromedia. While Macromedia’s Dw was focusing on the needs of web developers, Adobe had beat Macromedia to the market with a more designer oriented PageMill and when Macromedia continued to gain marketshare, Adobe acquired GoLive. The designers in us signed onto those two now defunct Adobe products.

To set the stage, Adobe launched Muse CC, as a very designer-oriented web design app, which we once were greatly disappointed in, and now admire. Some of the Muse team used to work on InDesign. Muse is a very different deal than Dreamweaver. To do great in-depth web/mobile work, you have to get under the hood with code. Muse isn’t in that business. It’s all visual implementation.

However, to make it more interesting, if you want to do world-class web development, you do not have to have Adobe Dreamweaver to do it. This is unlike how Adobe Photoshop is at the foundation of pixel-based graphics, or Adobe InDesign owns publishing, or Adobe Illustrator has a grip on vector graphics.

We’ve seen internet coders operate huge corporate websites with no more software than the free text editors that Apple and Microsoft include in their operating systems. Those people have no need for Dreamweaver. Yes, Dw has huge tools for them, but, for some (not all) of them, it’s not their software of choice, even though Dreamweaver has no monster app competitors.

Why’s that important in relationship to this book?

We want you to understand something. There’s a certain kind of Dw user. That means there’s a certain kind of reader that this CIB reaches out to. Since you can subscribe to the monthly Adobe CC deals and get all those 16 core desktop apps, and a whole bunch more, there are long-range users of other CC apps who now want to get on board with Dw. They might also be coming to Dreamweaver CC after working with Muse CC.

A little over a year ago, Adobe changed-up Adobe Flash Professional, once again, and jumped into HTML Canvas. That too opened the door, in a small way, to Dw. Adobe also introduced a rag-tag group of little “Edge” apps, not all of which (well… hardly any of which) have really garnered much love from the CC subscribers. In fact, Adobe discontinued work on one of them, so far. Nevertheless, it’s the job of this book’s publisher, Adobe Press, part of the Peachpit Press family, to touch on what some users may need to know.

Does this mean that Adobe Press is in the business of promoting Adobe apps, through these books? We have heard those allegations before. What CIBs do well is prepare readers for getting their certification in Adobe apps. Doing that requires you to know a few things about other Adobe apps. Hence, we have spotted traces of Adobe Edge Animate in this book. But, that doesn’t mean it’s in here to promote it.

Our Disclaimers
The author of this book is no stranger to us. Many well-known authors, instructors, and presenters for creative professionals are buddies of ours. We cross paths with this book’s author. Like many of our fellow ACPs, we interact with plenty of people at Adobe, chat it up on our websites and social media venues, etc., etc. That said, when it comes to speaking our minds on educational materials, some of these “buddies” of ours need to run for cover when we speak our minds on their work.

Another disclaimer is that there are 3 big publishers of books for creative professionals. With three books of our own and making annual contributions to the books of others, we work with all those publishers. Pearson Educational, which owns Peachpit Press, asked us to do some technical editing on this book, and, we were too busy to accept the offer.

Though we hear about restaurants or hotels paying people to write reviews about their businesses, without ever having been there, none of those three publishers have ever paid us, or anyone we know, a penny to write a review, especially since some of our reviews can be very direct.

Chapter 1 - Customizing Your Workspace
Let’s get started. For a web design newbie, this might be the most important chapter in the book. If you’re used to any of the CC apps like Illustrator (Ai), InDesign (Id), Muse (Mu), and/or Photoshop (Ps), you have gotten comfortable with the UI (user interface). When you first open Dreamweaver, it’s okay to think, “Huh?” Dw not only fails to resemble those other CC apps, it doesn’t even look like it’s something from this century. We and many of our technology friends have battered the Dreamweaver team about that, over and over again.

This chapter breezes right passed that and gets down to work with the usual Design View/Code View and the sometimes popular Split View, plus the now pumped-up Live View (slow down to study the latter). The book smoothly guides you through this before getting into how the usual CC panels work.

If you have been around Dw, before, put on the brakes at page 26. This is where it goes into the new Extract panel. This is where you bring in content from Photoshop, a cool panel which Adobe teams will surely expand upon to create a cohesive experience over a few CC apps.

If your brain starts to feel a little boggled, you might want to take a break before going on to the Property Inspector panel on page 30. From this point forward, some more of HTML and CSS starts to crawl in. You need to know this, but clear your mind so you are clear on this.
Workspace Tour 16-17
Switch + Split Views 17-20
Design View 17
Code View 18
Split View 18-19
Live View 19
Live Code 20
Inspect Mode 20
Panels 21-24
Minimizing 21-22
Closing Panels + Panel Groups 22-23
Floating 23
Dragging 23
Grouping, Stacking, Docking 24
Select a Workspace Layout 24-25
Extract 26
Adjust Toolbars 27
Personalize Preferences 27
Create Custom Keyboard Shortcuts 28-29
Property Inspector 30
HTML Tab 30
CSS Tab 30
Image Properties 30
Table Properties 30
Related Files Interface 31
Tag Selectors 32
CSS Designer 33-34
Element Quick View 35
Element View 35
Explore, Experiment, Learn 36

Old hands at web projects and all things Adobe CC can finish this chapter in 20 or 30 minutes. Newbies should not rush through this. You must understand every paragraph.

Chapter 2 - HTML Basics
There was a time when you could shelter the web designers from HTML coding. As previously mentioned, Adobe created Muse (Mu) from scratch. Doing the heavy-lifting of today’s web/mobile design cannot happen without getting your hands HTML dirty.

How complex can learning HTML be?

It one of those “acquired tastes.” There’s a difference between understanding the coding basics and expecting someone to hand code a website. Fear not, this book doesn’t expect you to build a car, just know how to inflate the tires, check the oil, and be sure there’s some gas in the tank.

This chapter does its best to be as gentle as possible with the reader. It’s a mile-marker chapter. If you’re not HTML-tested, you might want to set aside a couple hours for this. Nothing about it is demanding. Take it slow. If you are someone who feels a need to know every word on every page, you look at the tags on page 56, and don’t understand half of it, it’s okay.

Should the chapter leave you feeling set back, take a break, come back the next day. If it still seems daunting, rethink if Dw is right for you. Ask yourself if Mu is a better possibility. But, we suggest you at least work through chapter 5 before you considering baling out.

If the first chapter made you think, “I can do all of this in Design View,” please know that you might be able to get by that way for a while. That’s primarily how we work. However, we now touch up code a little everyday. 3 or 4 years ago we could go a month without looking at Code View.
What’s HTML 40
HTML Beginnings 40-41
Basic Code Structure 41
Write Your Own Code 42-50
HTML Syntax 42-43
Insert HTML Code 43-44
Format Text w/HTML 44
Apply Inline Formatting 45
Add Structure 45-46
Write HTML in Dreamweaver 47-51
Something Missing? 50
Recommended Books on HTML4 51
Frequently Used HTML4 Codes 51-52
HTML Tags 51-52
Character Entities 53
HTML5 Overview 53-47
What Happened to XHTML? 54
What’s New in HTML5 55
HTML5 Tags 55-56
Semantic Web Design 57-58
New Techniques + Technology 58
This chapter is also important in helping you to understand what the Design View is doing when it’s generates the source code for you.

Chapter 3 - CSS Basics
By the end of 1997, Macromedia launched Dreamweaver 1.0. It was originally talked down by many as being too tied to coding. Some claimed that boring websites came from Dreamweaver since the program was so tied cascading style sheets (CSS). As the underlying code of the internet developed, CSS was firmly rooted in the best practices of most significant web presences.

We mention all of this because to some people who are not well versed on web technology it would seem CSS3 is something you might be able to skip. Some new InDesign (Id) users skip paragraph styles and character styles, all the time.

Websites need to play nicely with web browsers. Using CSS is both the best way to do that, while opening yourself up to a fabulously exciting array of powerful opportunities to make sweeping changes to entire websites, the way Id does to huge documents.

Dw CIB uses all the best conventions for teaching CSS. Then it goes a few steps further employing visuals and concepts which are better than most we’ve seen. It takes the reader through an excellent explanation of what CSS is all about:
What’s CSS 62
HTML vs CSS Formatting 63-64
HTML Defaults 64-65
HTML 5 Defaults 65-66
Browser-Website Relationships + Statistics 67
CSS Box Model 68-69
Previewing the Completed File 69-70
Formatting Text 71-89
CSS Rule Syntax 72
Cascade Theory 73-76
Inheritance Theory 76-79
Descendant Theory 79-83
Classes and Ids 81-82
Descendent Selectors 82-83
Specificity Theory 83
Calculating Specificity 84
Code Navigator 84-87
CSS Designer 87-89
Multiples, Classes, IDs 89-92
Apply Formatting to Multiple Elements 90
CSS Shorthand 90-91
Create Class Attributes 91
Create ID Attributes 91-92
Format Objects 92-110
Width 92-97
Fixed Width 93-94
Relative Width 94-95
Relative or Not 95-97
Borders + Backgrounds 97-101
Borders 97-98
Backgrounds 98-101
Positioning 102-104
Height 105
Margins and Padding 105-107
Margins 106-107
Add Padding 107-108
Normalization 108-109
Final Touches 109-110
CSS3 Overview + Support 110-112
CSS3 Features and Effects 111-112
Additional CSS Support 112

Again, don’t allow this to discourage you if you are not understanding every single item covered. By way of example, we appreciate how the book starts taking you through the theories of cascading, inheritance, descendance, and specificity. It’s well explained with good examples, however, this slowed down some newbies, in previous editions of this book. As you get more and more used to Dreamweaver, when things don’t seem to be working with your web pages, these pages will become much appreciated reference sections.

The book claims you’ll need 2 hours for this. We know people who wanted to learn all things Dw CIB. It took them better than 3 hours, in a few separate short sessions.

Chapter 4 - Web Design Basics
We applauded this chapter when it first appeared in the CS5 edition as a much bigger chapter. The lack of this is the downfall of many web-based educational resources.

Even if you are not a designer, you need this chapter. Think of it as well thought-through organization. Don’t let it concern you if you feel you are not inclined toward pencil and paper layouts. Anyone can do doodles

The focus has been on smart planning for smooth execution. By the time you complete this chapter, you will have created a page in Dw.

Added to this edition is work with Adobe Generator, an important part of the design process. We have a feeling that you’ll be hearing more and more about Generator, so please do not skip that section, either.
Develop a New Website 116-117
The Purpose of the Website? 116
Who is the Audience? 116
How Do They Get There? 117
Responsive Web Design 118
Scenario 119
Thumbnails and Wireframes 119-123
Create Thumbnails 119-120
Create Page Designs 120-121
Desktop or Mobile 121
Create Wireframes 122-123
Create Web Assets w/Adobe Generator 123-127
Adobe Generator 124-125
Export Assets from Photoshop 125-127
Create Multiple Assets w/Generator 127-128

Chapter 5 - Creating a Page Layout
For those books which mimic a users manual, this is where they get started. Of course, CIB has used 128 pages to introduce you to how you get to this point where you begin to build a page. In our minds, that’s the essential pathway.

Though you have learned a few things about CSS Designer, already, here’s where you get down to business. Currently, the CSS Designer panel is foundational to using Dw from the vantage point of taking visual control. Toss a bookmark into page 144 as a future reference page to the CSS Designer panel.
Welcome Screen 132-133
Previewing the Completed File 133-134
Predefined Layouts 134-139
CSS Designer 139-143
Rules of Order 144
Type 145-154
Typeface vs Font 146
Edge Web Fonts 149-151
Web-Hosted Fonts 151
Font Stacks w/Web Fonts 152-153
Specify Font Size 153-154
Create a CSS Background 155-163
Add a Background Image 155-157
Define Values 158
Add Other Background Effects 158-162
Create Custom CSS Styling 162-163
Modify Existing Content 163-172
Add New Items to a Navigation Menu 164-166
Hyperlink Pseudo-Class 167
Styling a Navigation Menu 167-172
Building Semantic Content 172-175
Position Elements w/Element Quick View 175-177
Insert Placeholder Text 177-178
Insert HTML Entities 178-179
Validating HTML Code 179-180

Some of this CIB talks about Edge web fonts. To us, Adobe’s Typekit makes more sense for CC subscribers. Admittedly, Typekit is discussed, too.

We do greatly appreciate the amount of space which has been devoted to type. Other books focus more on the technology of Dw than teaching how to create great visuals. That’s where this CIB excels.

Chapter 6 - Designing for Mobile Devices
Don’t skip this chapter by thinking, “All I need to do is design web pages. The mobile thing isn’t for me.” Understanding how you adapt a website to a mobile device could easily drift into your future. In developing for the internet, you always want to have in the back of your mind how you’ll adapt to a mobile app.
Responsive Design 184-186
Media Type Property 184-185
Media Queries 185
Media Query Syntax 185-186
Previewing the Completed File 186-189
Mobile-Ready vs Mobile-Optimized 189
Media Queries 190-195
Identify Media Queries 190-191
Target Media Queries 191-192
Target Selectors 192-195
Troubleshoot Styles Across Media Queries 195-199
Element Quick View 198-200
Add Rules to a Media Query 201-203
Edge Inspect 203-204
More on Media Queries 204

Not to sound like we have gone negative on all things Edge, this chapter wraps up with how to use Edge Inspect to test on a mobile device.

Chapter 7 - Working with Templates
Some well-known Dreamweaver educators tell us not to bother teaching templates. They don’t see them as relative to advanced web development. We would not consider pulling templates from site development any more than we would from any other app. Templates are a powerful feature.

This is proven on page 210 where the lesson looks at taking embedded style sheets and moving them out to an external file. Make some changes to your external CSS and it’ll not only ripple across an entire website but it could change the look of a series of sites which reflect a single branding, over thousands and thousands of pages.
Previewing the Completed File 208-210
Move Embedded CSS to an External File 210-213
Create a Template from an Existing Layout 213-215
Insert Editable Regions 215-217
Insert Metadata 217-219
Produce Child Pages 220-226
Create a New Page 220-221
Add Content to Child Pages 221-224
Update a Template 224-226

Such power sounds big and complex but this CIB shows how simple changes make huge changes.

If reading this does not convince you, or the power has not sunk in, when you get to page 220 and the lesson turns to child pages, it should begin to make sense.

Chapter 8 - Working with Text, Lists, and Tables
Some people will try to tell you that internet tables are something leftover from twenty years ago.

Have you received a visually-based e-mail, today? Chances are, it was created using tables. So, yes, the table on a web page does go back to when the internet was rooted in research universities. However, creative minds will discover how to use them to do some very cool things.
Previewing the Completed File 230-232
Creating + Styling Text 232-239
Import Text 232-234
Alternate HTML4 Workflow 234
Create Semantic Structures 234-235
Create Headings 235-237
Add Other HTML Structures 237-239
Create Lists 239-248
Create Indented Text 243-247
Make It Responsive 247-248
Create + Style Tables 248-268
Create Tables from Scratch 249-251
Copy and Paste Tables 252
Style Tables w/CSS 252-254
Style Table Cells 254-256
Control Table Display 254-258
Insert Tables from other Sources 258-260
Adjust Vertical Alignment 260-261
Add + Format Caption Elements 261-262
Make Tables Responsive 262-268
Spellcheck Web Pages 268-269
Find + Replace Text 270-273
Completing the Lesson 273

It’s true that this chapter is rooted in technologies which took hold in the previous century, yet they are made interestingly new again in this book. Unless we told you it was old school made fresh, you may have never known it. But be aware of this and that others may question your use of tables and lists.

Pay no attention to them and just do cool work.

Chapter 9 - Working with Images
This is one of those CIB chapters which could become a book of its own. Squeezing this into just 27 pages means it only gives you the basics, but it’s an admirable and inspiring job of it.

Some people have their way of using Dreamweaver for doing things with images. This chapter tries to offer as many of the available options as possible. Page 292 gets into the realities of higher resolution devices. However, missing from the drag and drop section is the use of Adobe Bridge, one of those cases in point of how much cannot be squished into a single CIB anymore. But, that doesn’t prevent you from exploring this on your own.
Web Image Basics 278-283
Vector Graphics 278
Raster Graphics 278-280
Resolution 279
Size 280
Color 280-281
Raster Image File Formats 281-283
GIF 281
JPEG 282
PNG 282-283
Preview Projects 283-284
Insert an Image 284-285
Adjust Image Positions w/CSS Classes 285-286
Insert Panel 286-287
Insert Menu 287-289
Insert Non-Web File Types 289-291
Image Size w/High Resolution Devices 292
Photoshop Smart Objects 292-294
Copy + Paste Images from Photoshop 295-298
Adapt Images to Smaller Screens 297-298
Insert Images by Drag and Drop 298-301
Make Images Responsive 300-301
Optimize Images w/the Property Inspector 302-303
Dreamweaver Graphic Tools 304

Please bookmark page 304 or make a copy of it. That chart of Dreamweaver’s graphic tools is a keeper.

Chapter 10 - Working with Navigation
Haven’t you already done all this hyperlink stuff? Well, you did get a taste of it but now it’s time to apply that into how the website visitors find their way around, smoothly getting from one place to another.

All of that could get tedious, on a big website. Knowing navigation, as second nature, is essential. You need to keep your head in the game, so study this carefully.
Hyperlink Basics 308-309
Internal + External Hyperlinks 308
Relative vs. Absolute Hyperlinks 308-309
Preview Project 309-311
Create Internal Hyperlinks 312-317
Create Relative Links in Design View 312-315
Create a Home Link 315-316
Update Links in Child Pages 316-317
Create an External Link 318-320
Create an Absolute Link in Live View 318-320
Set Up email Links 320-322
Create an Image-Based Link 322-324
Create an Image-Based Links Using Element View 322-323
Create Text Links w/Element View 323
Avoiding email Robots 324
Target Page Elements 324-329
Create Internal Targeted Links 324-326
Create a Link Destination w/id 327-328
Create a Destination Link in Element View 328-329
Target id-Based Link Destinations 329
Check the Page 329-330
Add Destination Links to the Same Page 330

Chapter 11 - Adding Interactivity
You have now reached a point in the book where you have invested about a half of a work week’s typical hours. Don’t have you eyes on a clock as if it’s 4:38p.

Yes, interactivity has evolved and yes there are sexier ways of handling this. However, this chapter provides you with the basics which must be learned. Study this one carefully, especially the jQuery and widgets.
Dreamweaver Behaviors Overview 334-335
Preview Projects 336
Dreamweaver Behaviors 337-346
Apply a Behavior 339-340
Apply a Swap Image Restore Behavior 340-341
Remove Applied Behaviors 341-342
Add Behaviors to Hyperlinks 342-344
Make It Responsive 344-346
jQuery Accordion Widgets 346-360
Insert a jQuery Accordion Widget 347-348
Customize a jQuery Accordion 349-355
Edit Dynamic jQuery Styling 355-360

Chapter 12 - Working with Web Animation and Video
From the first sentence on page 364, the author imparts great knowledge on the topic of animation and video on the internet. This is something akin to knowing what happens in the photographic darkroom days before comprehending what printing in Photoshop is all about.

You’ll hear plenty of stories about how this ought to be done. Unless you have the complete picture, you will not be able to make wise decisions of your own. This chapter is a rapid fire day in an intense college master class. Fortunately, you can devour it at your own speed.
Web Animation + Video Overview 364
Preview Projects 365-366
Edge Animate 366
Add Web Animation to a Page 367-371
Down-Level Stage/Static Poster in Edge Animate 371
Add Web Video to a Page 372-374
Buggy Video 375
HTML5 Video Options 376-378

Chapter 13 - Publishing to the Web
We are not the first people to say that managing a website in Dreamweaver is an archaic, painful process. There’s no way this CIB can make what is clunky and in sore need of Adobe’s redesign a fun chapter.

The fact that this is a book and not a working website makes this all the more difficult. The reader cannot go through the mundane tasks of pushing projects out to a remote web hosting server from his/her desktop.

We’ve been doing this for around 20 years, when it seemed simple and elegant in GoLive. Getting used to it in Dreamweaver did not entail throwing any Macs out the window. Yet, today we can do this in our sleep.

Dreamweaver’s Microsoft Windows 2.0-like Files panel doesn’t make any of this easier. Yet, as the saying goes, “It is what it is.” And, somehow this CIB’s author makes it all seem doable with the teaching expertise of someone who has been in the classroom trenches
Define a Remote Site 382-389
FTP 389
SFTP 389
FTP over SSL/TL5 (implicit) 389
FTP over SSL/TL5 (explicit) 389
Local/Network 389
WebDav 389
RDS 389
Set Up a Remote FTP Site 383-387
Troubleshoot FTP Connections 386
Install a Testing Server 387
A Remote Site on a Local or Network Web Server 388-389
Cloaking Folders + Files 389-391
Wrapping Up a Publishing Project 391-394
Prelaunch Checklist 394
Put the Site Online 394-397
Synchronize Local + Remote Sites 397-399
Synchronization Options 398

Your project is to not give up. Keep your cool. Learn everything this chapter has to offer.

Here’s the saving grace: once you’re building a real website and managing one for the first time, this chapter will be your new best friend. It’s your website management user’s manual.

Conclusion
We probably use Dreamweaver more than any other of the 16 core Adobe desktop apps which come with the full CC subscription (around 365 days a year). It’s also very low on our list of favorites. It’s not fun. It’s not creative.

Yet, somehow, the Adobe Dreamweaver CC 2014 CIB team not only turned this into a learning experience, which makes Dreamweaver lessons inspiring enough to want to do more. They have clearly made this both the best CIB on Dw, and easily the best book on Dreamweaver, ever.

It’s 5 stars all the way.

4 of 4 people found the following review helpful.
Not very helpful if you need to learn it quick!
By Cheri Pieringer
I really, really hate this book. I went through the lessons and they have you take little pieces of code and change them but it was impossible for me to get the whole picture of how the darn thing works. I ended up buying Dreamweaver CC for Dummies which was a little more helpful and got some problems solved for me. I just bought the Dreamweaver CC: The Missing Manual and I'm hoping that will be more helpful. Dreamweaver is typical Adobe product and hard to learn. Powerful as heck, I'm sure...but hard to learn all the functionality. I get especially hung up on the CSS portion of the program and how to use the properties and what they mean/do. The book doesn't provide the help that tells you what each of the pieces mean and the index is worthless for helping troubleshoot an issue with a page because they go through the lessons in a very odd way. I'm taking a college course using Dreamweaver right now for my Masters and the assignments are coming too fast and furious to go at the snails pace this book makes you go.

8 of 10 people found the following review helpful.
Outdated, missing key elements; current version is not available.
By Amazon Customer
I am a veteran fan of Adobe's Classroom in a Book series since long before Adobe acquired Macromedia (and thus, Dreamweaver). Historically, the Classroom in a Book series is the best start-up resource for getting people up and running using Adobe software; and, that has not changed with this book on Dreamweaver CC 2014—so, you might wonder why we gave it only a three star rating.

The rating was earned for two reasons:
First: Dreamweaver CC isn't even available any longer. Adobe has moved on to Dreamweaver CC 2015. The Adobe CC series is something that you license and pay for on a monthly or yearly basis. Respectively, when you have an Adobe Creative Cloud (CC) subscription, and Adobe comes out with a new upgrade it is downloaded onto your computer automatically and though (depending on the options you chose for such upgrades, though you may still have access to the old version the advantages of the upgrade will be missed if you don't grow with it. The bottom line: in years of upgrades we have never continued to use the old software after we have access to the new version. The only exception to that has been when the software manufacturer has done something like Adobe did when they went to the CC version of subscription based access. We avoided that move and stuck with the CS6 version until now.

We made the shift to the CC version because of the need to redesign many internet sites to be compatible with the modern world of smart-phone and tablet access to the internet. Because the industry has changed, we had to upgrade. And, though we have hard code system programmers in house, the new Dreamweaver CC 2015 generates easily understandable code and provides one of the best internal coding editors on the market.

Which brings us to this now outdated version of the Classroom in a Book series. Of course, given that there have been so many changes in Dreamweaver CC 2015 many of this books references as to how to do things no longer work as described. Thus, the user has to have enough experience to know how to get past the changes. Thus, for a beginner that hurdle can be too much and the book gets the diminished rating for that fault. Peachpit (Adobe's book publisher) has no intention of keep the lessons or the volume updated because they have announced that the Dreamweaver CC 2015 version of the book will be released in December of this year. And, though that is the best on can expect, that will not do.

Thus, at the very least, this (now outdated volume) should be discounted to reflect is diminished value.

Of course, that is not likely to happen soon due to the fact that this is the best book on the topic.

Second: even if we would have purchased this book and used it for all it is worth prior to the release of Dreamweaver CC 2015, the meat of the book is much more like salad—that is to say, though the author covers simple instructions that help a developer learn how to use some of the new tools for adjusting a page to be compatible with various different size monitors those descriptions do not show how to actually make those adjustments. For example: chapter Six, introduces CSS "Media queries" and well describes their function; but, when it comes to showing how the code works to reduce a website menu to an icon (button) on the screen, that description is completely missing. Thus, though if you have enough experience with coding you can figure it out by comparing the code from various media queries, a book presented as a "Classroom in a Book" should give better detail. Though that is just one example, every chapter of this book is full of that level of omissions. So, though this book will do a good job of helping a veteran coder learn how to use Dreamweaver CC 2014; it will be a bit frustration to such people. And, the beginner, will be completely baffled by such omissions. The y read the book and feel like they have learned something but do they know how to actually develop anything—no unless they simply transform the site presented to one that they can use for their purposes.

The end result: this book is a good start—but, it is likely to stimulate a lot of confusion for developers at any level. If the book were written for the current version of the software we may have given it a four star rating. The book does give a recommendation for reading [[ASIN: B00PMIRROW: Dreamweaver CC: The Missing Manual: Covers 2014 release]] and we are purchasing that book in the hope that it might open the door a little wider.

Again, I am a veteran to the Classroom in a Book series and first started using that series to learn Adobe's Pagemaker desktop publishing software. Now, that was a book deserving five stars! Also, we have to agree with other reviewers of this edition to say that it is the most complete version of the Classroom in a Book series that has been written for Dreamweaver; but, we think the earlier such volumes in this series were better because the software was far less complex; thus, they covered the topic better and left less out. Back in those days, Dreamweaver was no as competent a code generator as it is now. Back then, we would not use Dreamweaver as a primary development tool. It has come of age and is our preferred website coding tool. When we are developing complex websites with multiple developers, we can bring the whole thing up in a development environment and instantly see and test everything. It is awesome. Still, we are not aware of any book that can take you to that level with this software.

The reason we did not give this book fewer stars is because it is well written; and, if you are willing to work through its inapplicability and use whatever other resources to understand the code that is shown completed but missing instructions regarding how that code was developed, then this is the best book we have seen even on the current version of Dreamweaver. And that is the most frustrating part of it all.

One might think that Adobe would have tutorials on its site that would give a leg up on the transition; but, we have not yet seen that. Still, we are thankful for this book and the new version of Dreamweaver. It is the best yet. Welcome to the new world—where the new software has to come out before anyone can get manuals up to speed to help you learn it. It is just another reason for the necessity of always staying up with the last version. We made the jump from Dreamweaver CS6 to Dreamweaver CC 2015 and that was a huge jump — well worth the move. In the end, we wouldn't have wanted to make that jump without this book—so, we gave it three stars.

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